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	<title>Young Dutch Design &#187; Materials</title>
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		<title>Rendering realistic chrome with SolidWorks</title>
		<link>http://youngdutchdesign.com/solidworks-rendering-realistic-chrome</link>
		<comments>http://youngdutchdesign.com/solidworks-rendering-realistic-chrome#comments</comments>
		<pubDate>Tue, 06 Jan 2009 09:11:16 +0000</pubDate>
		<dc:creator>Crispijn</dc:creator>
				<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://design.crispijnverkade.nl/?p=239</guid>
		<description><![CDATA[Starting with PhotoWorks, the render engine from SolidWorks that creates photo realistic images, was a really big step in the past. It was very tuff and time consuming process when you wanted to create a photo realistic image of a model you created. Nowadays, it&#8217;s very simple to create a image that look almost photo [...]]]></description>
			<content:encoded><![CDATA[<p>Starting with PhotoWorks, the render engine from SolidWorks that creates photo realistic images, was a really big step in the past. It was very tuff and time consuming process when you wanted to create a photo realistic image of a model you created. Nowadays, it&#8217;s very simple to create a image that look almost photo realistic but how can you make them 100% perfect?<br />
<img class="alignright size-full wp-image-371" style="float: right; border: 0px initial initial;" title="logo_target1" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_target1.jpg" alt="logo_target1" width="300" height="121" /><!--index--><br />
Note that this tutorial is only a detailed guideline. There are always different parameters such as model geometry, lights, material etc.</p>
<p><span id="more-239"></span></p>
<h2>Create your 3D model</h2>
<p><img class="size-full wp-image-357 alignright" title="logo_start1" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_start1.jpg" alt="logo_start1" width="300" height="160" />I&#8217;ll start with a render of a couple of steel balls also known as the witch is also used in the logo of this blog. I&#8217;m not showing how to model these, it&#8217;s just a standard modeling process.</p>
<p><strong>Tips:</strong></p>
<ul>
<li>Add a fillet over all the sharp edges (a custom curve is even better)</li>
<li>Make sure you have a small space between seperate</li>
</ul>
<h2>Add a camera</h2>
<p>Camera&#8217;s are great to create a nice view. You can play with the focus so you can make nice blurry effects.</p>
<p><img class="alignnone size-full wp-image-336" title="logo_camera" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_camera.jpg" alt="logo_camera" width="610" height="209" /></p>
<h2>Materials</h2>
<p>I&#8217;ll choose for the materials orange plastic and chromium plate for the balls. The cords are made of black low gloss plastic. To add these materials to the parts you&#8217;ve got to select the parts, and apply your appearance. Â In this case its a three step process.</p>
<p><img class="alignnone size-full wp-image-360" title="logo_appearance" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_appearance.jpg" alt="logo_appearance" width="235" height="254" /> <img class="alignnone size-full wp-image-361" title="logo_appearance_list" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_appearance_list.jpg" alt="logo_appearance_list" width="190" height="224" /></p>
<p>The appearances are shown in the feature tree beneath the PhotoWorks tab.</p>
<h2>The first render</h2>
<p>When you don&#8217;t change anything in the PhotoWorks options and press the render button for the first time you will see something like this:</p>
<p><img class="size-full wp-image-358 alignnone" title="logo_render" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_render.jpg" alt="logo_render" width="235" height="254" /><img class="alignnone size-medium wp-image-337" title="logo_first_render" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_first_render-300x142.jpg" alt="logo_first_render" width="300" height="142" /></p>
<p>Uhr&#8230; Not perfect right? Go to the next step of this tutorial.</p>
<h2>Scene selection</h2>
<p><img class="size-medium wp-image-364 alignright" title="logo_scene_editor" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_scene_editor-265x300.jpg" alt="logo_scene_editor" width="265" height="300" /></p>
<p>When you&#8217;re rendering chrome it&#8217;s important to see that is chrome. Not only by the color, or the shine but chrome is like a mirror. It reflects the environment. So lets add an environment to our assembly. On this step you have to play with the scene. Some things witch influences the render:</p>
<ul>
<li><strong>Room tab:</strong> The floor offset</li>
<li><strong>Room tab: </strong>The floor rotation</li>
<li><strong>Environment tab:</strong> The reflection (amount of environment detail witch you will see in the products)</li>
<li><strong>Environment tab:</strong> The Diffuse Appearance Brightness (the higher, the lighter the products)</li>
</ul>
<p>In this case I&#8217;ve chosen the conference room because of its great light fall and not to much details in the room.</p>
<p><strong>Do mention the </strong><span style="text-decoration: line-through;"><strong>war</strong></span><strong> floor!</strong><br />
Occasionally when you&#8217;ve build up your model and start rendering the floor of the scene is cutting up your model.</p>
<p><img class="alignnone size-full wp-image-339" title="logo_floor_offset" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_floor_offset.jpg" alt="logo_floor_offset" width="610" height="201" /></p>
<h2>Variables</h2>
<p>To make a really sharp render you&#8217;ll have to set the PhotoWorks options. Go to &#8220;Document Properties&#8221; and set the &#8220;Anti-aliasing quality&#8221; very high.</p>
<p>Change the tab to Illumination. Enable indirect illumination. Here are to renders with this option on and off. Can you tell me where it&#8217;s on?</p>
<p><img class="alignnone size-full wp-image-369" title="logo_illu_off" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_illu_off.jpg" alt="logo_illu_off" width="300" height="177" /><img class="alignnone size-full wp-image-368" title="logo_illu_on" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_illu_on.jpg" alt="logo_illu_on" width="300" height="177" /></p>
<p>Yes&#8230; the image on the right is rendered witch indirect illumination on.</p>
<h2>Adjustments</h2>
<p>Now add some motion into the image. In this case I simply blurred the orange ball with Photoshop and here we are. A nice render with chrome balls.</p>
<p><img class="alignnone size-full wp-image-370" title="logo_endresult" src="http://youngdutchdesign.com/wp-content/uploads/2009/01/logo_endresult.jpg" alt="logo_endresult" width="610" height="246" /></p>
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